This post picks up from where we left off in Part One of our series on Journey to Save the Light, also known as ShadowQuest. If you are just beginning your adventure, check out Part One for some tips on how to begin your journey. The current post will discuss the runes, storyline, and characters of the second half of the journey, beginning after you confront Malaki for the first time in the cairn.
As with the previous post, the discussion is based on playing ShadowQuest at the realm in the Poconos. There may be minor (or possibly even major) differences if you are playing at another realm.
Needless to say, there are some spoilers for the ending, though it shouldn't ruin any major surprises.
Saturday, November 25, 2017
Monday, July 17, 2017
Journey to Save the Light: Part One
For this series of posts, we have returned to the Scotrun realm to bring you a closer look at ShadowQuest, a.k.a. The Journey to Save the Light.
This two-part post will discuss the gameplay (though it will not provide a step-by-step walkthrough, because that is really beyond the scope of this blog,) story, characters, and what we learn about the lore of Vellara on the ShadowQuest journey.
Tuesday, July 4, 2017
Fighting Dragons
Encounters with dragons are a cornerstone of a magi's journey. Typically, the magi will have to duel the dragon and prove their worth. This post will focus on two dragons in particular: the siblings Charlock and Winterra. Who are these dragons? What are their powers? How can a magi defeat them in a duel? And what legacy have they left for magi in the future?
Image from Magiquest.wikia.com
There's An App for That! (A Look at the Book of Wisdom App)
Updated info as of 2019: Unfortunately this app has been discontinued. :( If you already have it on your device, it will still work. However, it can no longer be downloaded and will not receive any further updates.
Original post:
Read on for some pros and cons of the app, my take on whether it's worth downloading, and then a basic guide to how the app works.
Pros:
High convenience factor
More eco-friendly as it saves paper waste
Easy to follow
Information is available about realms you have not yet visited
Free download with no ads
Cons:
Simplified quest instructions lack the charm of the original
Presentation of information can become repetitive
Not all realms represented
Some users have raised accuracy concerns
My Overall Take: Worth downloading! It's free, so you have nothing to lose, and there's some great information that will help you with your questing. The app is still getting updates, so content gaps will likely be addressed in the future. It's not a perfect app, but it's a great idea and a really good start.
How It Works:
First of all, download the app. You can select it wherever you normally get your apps - for most users this will be either Google Play or the Apple App Store/iTunes. You can find links here. It's not a very large download and doesn't take long to install.
All images are taken directly from the Book of Wisdom App as screenshots on my Galaxy S6.
When you open the app, you'll see a screen that looks like this:
Your first step is to select the realm you want information about. As you can see, not all the realms are represented yet. The New England Realm has been added since I took this screenshot, so currently this is available for four locations. For demo purposes, I selected Colorado Springs.
Once you have made your selection, the app will show you which chronicles are available for that realm. Runes of the Quest Master (Legacy MagiQuest) is not available at any of the realms currently in the app. The options are Guardians of the Realm Portals, Journey to Save the Light (ShadowQuest,) and Rise of the Totem Masters. Not all locations will have all of these, and some are listed as "coming soon."
You have the option of selecting general information if you need a basic overview of how the game works. At this point from any menu choice you can also find a guide to the realm's important locations.
Once you have selected a chronicle, you will be able to see what quests, adventures, runes, relics, etc. make up that journey.
By clicking on Runes, you get list of those available and can select which quest you want to go on.
For demonstration purposes, I selected Enchant Creature.
Magi who are used to the traditional Ancient Books of Wisdom will immediately notice a major difference here. There are no clues hidden in riddles, and an utter lack of cheesy poetry. It's all very straightforward: what you are looking for, and where to find it. Your mileage may vary on whether this is a positive or negative change. Personally, I prefer the quaint quirkiness of the original style.
The app provides similar information about the adventures you will experience on your journey.
You also have the option of selecting information about toppers and their powers. Below is the Red Dragon topper as an example.
The information for Rise of the Totem Masters has the same basic layout. The first screen also presents the scenario and explains the purpose of what you are doing.
In case you're totally lost or unsure when you can progress, there's a list of character/combat encounters that occur and the level at which you can engage in them.
The app will also tell you some basic information about the different totems. In this screenshot I am sliding the page from Lickety Spit to Beraxus.
Additionally you can find information about the relics you are questing for, and how to retrieve each one. There are a lot of them!
This is by no means an exhaustive rundown of what's in the app. It's packed with information, and your best bet is to download it and explore it yourself. Consider this a preview, and a recommendation to give it a try!
~Annacat
Tuesday, June 6, 2017
All About Xavier: Part Two
This is Part Two of our discussion of Xavier. If you missed Part One, you can find it here.
The second part of our Xavier topic will move away from analysis of the (frankly rather scant) facts about him, and focus on some speculation about his present and future.
The second part of our Xavier topic will move away from analysis of the (frankly rather scant) facts about him, and focus on some speculation about his present and future.
Read on for musings with a heavy dose of opinion...
Tuesday, May 30, 2017
All About Xavier: Part One
One of the most mysterious characters of MagiQuest is Xavier. We have very little solid information about him. We know that he has been exiled from the realms, although not for what crime. Reportedly, he hopes to return to the realms and take revenge on the Council of Master Magi.
We also know that he is the Quest Master's brother, and Carren's father.
But who is Xavier exactly? A full answer to that is unfortunately beyond the scope of this blog, because there isn't a whole lot of information out there about him. Everything we know, though, we will share with you the reader.
For ease of reading, this post is going to be in two parts. Part One describes Xavier and what his powers may be. Part Two will delve more into his motives, his potential future, and some opinions about him.
Read on for a look at this intriguing character...
We also know that he is the Quest Master's brother, and Carren's father.
But who is Xavier exactly? A full answer to that is unfortunately beyond the scope of this blog, because there isn't a whole lot of information out there about him. Everything we know, though, we will share with you the reader.
For ease of reading, this post is going to be in two parts. Part One describes Xavier and what his powers may be. Part Two will delve more into his motives, his potential future, and some opinions about him.
Read on for a look at this intriguing character...
Sunday, May 21, 2017
A Visit to the Downers Grove Realm
I visited Adventure Realm for the first - and, sadly, also last - time during its final operating weekend. As I did with East Hanover, I'm sharing my pictures of it (again mostly without commentary) to preserve the memory of this incredible realm and its varied environment.
Needless to say, this post is picture heavy. Read on for a sort of virtual "tour" of MagiQuest at Downers Grove.
MagiQuest at Adventure Realm (Downers Grove IL)
Update: This realm closed in May 2017 and is no longer available to visit.
Location: Adventure Realm (Downers Grove, Illinois)
This realm is sometimes referred to alternately to as MagiQuest Chicago, but is located in the suburbs.
http://advrealm.com/
Physical Address: 2011 63rd St. Downers Grove, IL 60516
Realm Type: Kingdom Realm
Chronicle: Runes of the Quest Master
Primary Landmarks: Enchanted Forest, Mountains, Cottage, Dungeon/Crypt, Twisted Woods, Piney Path, Dragon's Lair, Pixie's Perch
Magi Runes Available: Lightning, Dazzle, Protection, Ice Arrow, Freeze, Enchant Creature, Distraction, Heal, Portal, Reveal, Master Magi
Grove Runes Available: Music
Master Magi Runes Available: Potion, Fire, Shield, Creativity, Courage, Compromise, Communication, Collaboration
Magi Adventures Available: Red Dragon, Pixie, Goblin, Silver Dragon
Master Magi Adventures Available: Ice Dragon
Grove Adventures Available: Duel Master
Other notes: Unfortunately, this realm will be closing on May 21st, 2017.
The outside of this place doesn't look like much; it appears to be just another storefront in an aging strip mall. On the inside, though, this realm is incredible. It's like a maze, making great use of their space and incorporating multiple different environment styles.
On arrival, I asked for an Ancient Book of Wisdom... and found out they don't use them at this location. Instead they have laminated sheets that have one quest on the front and one on the back - you're supposed to use them as needed and return them. On the plus side, this is definitely more eco friendly as a lot of people just throw their books away or leave them somewhere when they go. The downsides are that this isn't going to please germophobes (though personally I'm not one) and if there happened to be a birthday party group doing the same quest you were on, you sometimes had to wait for a paper.
They offered some alternative, simplified quests for very small children.
Unfortunately, there didn't seem to be subtitles available here for the dialog. This was challenging because there was so much background noise. Sometimes there were character speeches that I just couldn't catch.
One rather unique quest here was the Music Rune. A unicorn awards it.
Another set of runes worth noting is the Master Magi runes of Creativity, Courage, Compromise, Communication, and Collaboration. To earn the Creativity and Courage Runes, you read about real life historical and folkloric figures and answer questions about them to solve a puzzle. To earn the Compromise Rune, you learn about the Great Compromise of the Magi, what each clan gave up and what they gained. (Woodsy gave up weapon-making and gained intelligence. Warrior gave up invading other lands and gained understanding. Trixter gave up deception and gained humor. Shadow gave up night vision and gained insight. Majestic gave up their ability to rule and gained compassion.) For the Communication Rune, you learn about American Sign Language, Braille, and Morse Code, and translate words into each. For Collaboration, you assist another Magi to fight the Red Dragon. These runes were tricky but fun, the puzzles were fair, and there was some educational value.
Although there is no dueling of other magi at Adventure Realm, it seems like there may originally have been an intention to incorporate that feature at some point. There is an adventure where you assist the Gwendolyn the Duelmaster to recover the key to her potions chest, and she gives you some advice in exchange.
The realm has a restaurant/"tavern" on site called the Crooked Crossbow. I ate lunch there and it was pretty good, very basic fare.
This location also has themed laser tag and an arcade, though I didn't personally take part in either one.
If you need any additional information about this location, please leave us a comment and I'll do my best to answer! :)
~Annacat
Location: Adventure Realm (Downers Grove, Illinois)
This realm is sometimes referred to alternately to as MagiQuest Chicago, but is located in the suburbs.
http://advrealm.com/
Physical Address: 2011 63rd St. Downers Grove, IL 60516
Realm Type: Kingdom Realm
Chronicle: Runes of the Quest Master
Primary Landmarks: Enchanted Forest, Mountains, Cottage, Dungeon/Crypt, Twisted Woods, Piney Path, Dragon's Lair, Pixie's Perch
Magi Runes Available: Lightning, Dazzle, Protection, Ice Arrow, Freeze, Enchant Creature, Distraction, Heal, Portal, Reveal, Master Magi
Grove Runes Available: Music
Master Magi Runes Available: Potion, Fire, Shield, Creativity, Courage, Compromise, Communication, Collaboration
Magi Adventures Available: Red Dragon, Pixie, Goblin, Silver Dragon
Master Magi Adventures Available: Ice Dragon
Grove Adventures Available: Duel Master
Other notes: Unfortunately, this realm will be closing on May 21st, 2017.
The outside of this place doesn't look like much; it appears to be just another storefront in an aging strip mall. On the inside, though, this realm is incredible. It's like a maze, making great use of their space and incorporating multiple different environment styles.
On arrival, I asked for an Ancient Book of Wisdom... and found out they don't use them at this location. Instead they have laminated sheets that have one quest on the front and one on the back - you're supposed to use them as needed and return them. On the plus side, this is definitely more eco friendly as a lot of people just throw their books away or leave them somewhere when they go. The downsides are that this isn't going to please germophobes (though personally I'm not one) and if there happened to be a birthday party group doing the same quest you were on, you sometimes had to wait for a paper.
They offered some alternative, simplified quests for very small children.
Unfortunately, there didn't seem to be subtitles available here for the dialog. This was challenging because there was so much background noise. Sometimes there were character speeches that I just couldn't catch.
One rather unique quest here was the Music Rune. A unicorn awards it.
Another set of runes worth noting is the Master Magi runes of Creativity, Courage, Compromise, Communication, and Collaboration. To earn the Creativity and Courage Runes, you read about real life historical and folkloric figures and answer questions about them to solve a puzzle. To earn the Compromise Rune, you learn about the Great Compromise of the Magi, what each clan gave up and what they gained. (Woodsy gave up weapon-making and gained intelligence. Warrior gave up invading other lands and gained understanding. Trixter gave up deception and gained humor. Shadow gave up night vision and gained insight. Majestic gave up their ability to rule and gained compassion.) For the Communication Rune, you learn about American Sign Language, Braille, and Morse Code, and translate words into each. For Collaboration, you assist another Magi to fight the Red Dragon. These runes were tricky but fun, the puzzles were fair, and there was some educational value.
Although there is no dueling of other magi at Adventure Realm, it seems like there may originally have been an intention to incorporate that feature at some point. There is an adventure where you assist the Gwendolyn the Duelmaster to recover the key to her potions chest, and she gives you some advice in exchange.
The realm has a restaurant/"tavern" on site called the Crooked Crossbow. I ate lunch there and it was pretty good, very basic fare.
This location also has themed laser tag and an arcade, though I didn't personally take part in either one.
If you need any additional information about this location, please leave us a comment and I'll do my best to answer! :)
~Annacat
Saturday, May 20, 2017
Annacat's Collection
Just for fun, a look at my magi equipment...
That's it for now! ~Annacat
My wand is of the not-so-creatively named Dark Brown Wand type. Per the description, this wand is "Hand-crafted from fallen spring trees reclaimed from the Twisted Forest Realm."
I have several toppers and I swap them out based on my mood.
The dragon toppers, skull, and crystal are quite useful, while the other two are just for aesthetics/fun.
Ancient Books of Wisdom from Scotrun, East Hanover, Fitchburg, and Sandusky. The ShadowQuest guide is from Scotrun also.
The Guide Book is from my first visit to Fitchburg. This appears to have been temporary, and that location now uses the Ancient Book of Wisdom too. The Guide Book makes a fun souvenir of an earlier trip.
Charlock Junior and a Master Magi button from Fitchburg. They give you a button during the knighting ceremony if you complete all the quests and adventures.
The bright gold runes are all the Master Magi Rune. These represent the realms where I've earned that title: Online, Scotrun, East Hanover, Fitchburg, and Sandusky.
Needless to say, the compass is from CompassQuest.
The Quest Runes are: Enchant Creature, Healing, Portal, Distract, Potion, Shield, Fire, and Thunder.
The Adventure Runes represent the Red Dragon, Pixie, Ice Dragon, Goblin (Rune of Andover,) plus Xavier's Echo just for fun.
Saturday, May 13, 2017
News Update: A Sad Closing (Plus Some Happy Upcoming Openings)
This week brought some sad news indeed: the realm in Downers Grove IL (a.k.a. the Chicago realm, Adventure Realm) will be closing its doors permanently after May 21st of 2017. The announcement was made via Facebook and their website. Per a statement from the owners, "Unfortunately, we are not able to earn enough revenue and compete with other entertainment options to create a sustainable and profitable business."
That news both is and isn't a surprise. It is no secret that the "legacy" locations have been gradually fading away. With the demise of the Myrtle Beach and East Hanover locations, we were concerned that the writing might be on the wall for Downers Grove eventually too. Sadly, this is indeed the case not too long after East Hanover.
It appears that the future of MagiQuest is tilting toward being a Great Wolf Lodge thing only. And we do love the Lodges, don't get me wrong! That thought is still sad to us, though, because the legacy locations bring a certain uniqueness that will be lost if everything is Great Wolf.
On the other hand,it also means that via Great Wolf, MagiQuest has a future, and we'll get to continue our adventures for years to come... and that's a wonderful thing!
I will have the opportunity to pay a visit to Adventure Realm in Downers Grove right before the closing. I'll be back with information to report, and lots of pictures. Magi Lutra will be taking a MagiQuest trip of her own soon, and will be bringing us a wealth of information about the realm in Colorado.
To end the post on a positive note with some good news: As well as the departures, there are some new realms coming! Great Wolf is currently working on construction in Orlando FL, LaGrange GA, Bloomington MN, and Gurnee IL. Bloomington is currently slated to open at the end of 2017, with Gurnee following in 2018. I don't have specific info about when the other two will open - would love to hear about it if any of our readers are in the know!
And so it goes. Realms go, and realms come... and we enjoy the adventure, even when the news is sad or bittersweet!
~Annacat
That news both is and isn't a surprise. It is no secret that the "legacy" locations have been gradually fading away. With the demise of the Myrtle Beach and East Hanover locations, we were concerned that the writing might be on the wall for Downers Grove eventually too. Sadly, this is indeed the case not too long after East Hanover.
It appears that the future of MagiQuest is tilting toward being a Great Wolf Lodge thing only. And we do love the Lodges, don't get me wrong! That thought is still sad to us, though, because the legacy locations bring a certain uniqueness that will be lost if everything is Great Wolf.
On the other hand,it also means that via Great Wolf, MagiQuest has a future, and we'll get to continue our adventures for years to come... and that's a wonderful thing!
I will have the opportunity to pay a visit to Adventure Realm in Downers Grove right before the closing. I'll be back with information to report, and lots of pictures. Magi Lutra will be taking a MagiQuest trip of her own soon, and will be bringing us a wealth of information about the realm in Colorado.
To end the post on a positive note with some good news: As well as the departures, there are some new realms coming! Great Wolf is currently working on construction in Orlando FL, LaGrange GA, Bloomington MN, and Gurnee IL. Bloomington is currently slated to open at the end of 2017, with Gurnee following in 2018. I don't have specific info about when the other two will open - would love to hear about it if any of our readers are in the know!
And so it goes. Realms go, and realms come... and we enjoy the adventure, even when the news is sad or bittersweet!
~Annacat
MagiQuest at Great Wolf Lodge Sandusky (Sandusky, OH)
Location: Great Wolf Lodge Sandusky (Sandusky Ohio)
There are two Great Wolf Lodges in Ohio. The one described in this post is in Sandusky, close to Cleveland. The other one, in Mason, is nearer to Cincinnati. Be careful when you are planning your trip that you are choosing accommodations near the correct Lodge, as they are a significant distance apart. Great Wolf does make this distinction slightly clearer by referring to these two lodges primarily by the actual towns they are located in, rather than by region as with some other locations.
Physical Address: 4600 Milan Rd, Sandusky, OH 44870
Realm Type: Forest Realm
Chronicle: Runes of the Quest Master
Primary Landmarks: Enchanted Woods, Whispering Woods, Piney Path, Tangled Woods, Dragon's Lair/Goblin Lair, Pixie's Perch, Forgotten Hallway, Shopkeeper's Hallway
Magi Runes Available: Lighting, Enchant Creature, Healing, Dazzle, Freezing, Portal, Protection, Ice Arrow, Master Magi
Adventures Available: Goblin King, Pixie, Red Dragon, Silver Dragon
Other notes: One thing that's interesting about this location is that the Great Wolf Lodge building is right in the middle of the suburban sprawl, not set back from the road with a long driveway like the other ones we've been to. You didn't really notice that once you got inside, though.
This realm has the original version of MagiQuest and has not been changed to 2.0, but does appear to have had some extra maintenance and updating. The main indication of this is that a number of quests have more guidance about things like the order of casting to trigger an encounter, what is required for your quest, and the steps and timing for combat.
They do not have CompassQuest or ShadowQuest.
This realm has quest stones, not quest trees, even though it is a forest realm.
This realm has quest stones, not quest trees, even though it is a forest realm.
The layout of this realm is similar to the Lodge in the Poconos, but with the difference that the forest "paths" are along the balconies only and the gameplay spaces do not extend into the halls toward the rooms. This makes the forest areas smaller, but this realm makes more use of the downstairs space by having gameplay elements near the store and in a nearby corridor known as the Shopkeeper's Hallway. Overall the gameplay space is probably about the same, just with a slightly different layout.
Me (Magi Annacat) with my new friend Charlock Junior.
Earning that Master Magi title never gets old.
~Annacat
Friday, May 12, 2017
Memories of the East Hanover Realm
The pictures (mostly without commentary) are underneath the cut. Needless to say, this post is extremely picture-heavy, but hopefully it will give readers who never had a chance to visit it a sense of what this wonderful realm was like.
Read on for a last look...
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